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Adobe flash professional cs6 projects free. Flash CS6: The Missing Manual by Chris Grover

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Adobe flash professional cs6 projects free.Adobe Flash Professional CS6

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Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.

Mail us at: shubham. Sign In. UserName, Email or phone. Enter your password. Remember me. Register Forgot password. New to Youth4work? Sign Up Free. Forgot password? Adobe Flash Professional CS6. Ready to watch this entire course? Join youth4work. P: Save: Take this course.

Course Curriculums. Adobe Flash Professional is the successor of a software product which is known as the FutureSplash Animator, a vector graphics and vector animations program released in May Adobe Systems gained Macromedia in Adobe Flash CS6 Professional Software is the utmost advanced authoring environment for rich, interactive content creation.

Adobe Flash Professional CS6 is one of the flash design tool that you can download to create animations and applications. This free trial will permit you to produce content for web, smartphones and digital platforms. The program has been simplified in appearance and menu organization to compose it suitable for both novice and experienced users. It will integrate with other Adobe programs, like Adobe Photoshop and Dreamweaver for design purposes and multiple SDKs for games and app development.

This grants for performing complementary tasks, making the experience richer. Nevertheless, CS6 comes with great and strong features. This program works with the drag and drop technique for image insertion and now, the pasteboard is unlimited; you can extend your working area as much as you want.

Equivalently, you will be able to preview you designs instantly although you are drawing them. With the Text Layout Framework you can use several templates of professional typographies keeping the layout untouched when importing content.

Thanks to the motion editor you can play with the parameters of the frames to change its size, rotation, position, etc. In the Effects category you can find the Deco tool, used to add motion to natural objects such as clouds or trees. Moreover, there is the possibility of turning 2D objects into 3D ones. Adobe Flash is one of the leading development tools for creating animated and interactive content for the web. Designs and animations can be created to deliver high-impact content beyond all browsers and platforms, providing users with an impressive web experience.

Adobe Flash is still the leading plan to create animations, games and presentations that can be viewed on any computer and countless mobile devices. Adobe Flash Professional CS6 software is a powerful authoring environment, for creating animation and multimedia content. With Adobe Flash Professional CS6 users will be able to create multimedia animated images and video sequences with high quality outputs, compatible with any device are it digital, web or mobile.

In this new version, Flash has been improved in regards to the animation and programming libraries. This training course covers all basic and advance concepts such as adding references, setting up DI container and starting with the application, preparing database, displaying list of products, adding pagination and styling etc. Students will learn what they essential to know to create engaging interactive content with Flash CS6. This course covers game development workflow and delivers apps with a prepackaged Adobe AIR captive runtime for better user experience.

Also learn about the new, strong, and intuitive tools and integrated support for reaching audiences across devices which run on Android and iOS platforms. The student gains an understanding of the tools so they can continue along any path that is animation, gaming, application and mobile development, or working with premium video solutions.

To get good knowledge of adobe flash CS6. This course contains over 67 lectures and 9 hours of content. Students can learn to create animations, games, presentations which can be viewed on any computer and countless mobile devices. You will also learn how to work within the application to create impressive visuals for interactive animations, website interfaces and streaming online videos with usable controls.

Some course objectives are as like drawing and Color Tool Basics, creating and editing symbols, learning the basics of symbols and the flash library, working with sound and video, writing a custom class etc. After completion the course, a participant can fluently work on adobe flash that means you can create professional animations, design interactive websites etc. Flash developers who are interested to learn adobe flash professional CS6. New developers who are interested to learn adobe Flash.

Creating an iPhone or iPad app? Use the Air for iOS option. Flash Lite 4 is similar to the iPhone format but works for several other handheld devices.

The last two options, ActionScript 3. Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website. There, you can download Flash components, sound files, and other goodies that you can add to your Flash animations. Some are free, some are fee-based, and all of them are created by Flashionados just like you.

As you might guess, these links lead to materials Adobe designed to help you get up and running. Click an option, and your web browser opens to a page on the Adobe website. The first few topics introduce basic Flash concepts like symbols, instances, and timelines. Farther down the list, you find specific topics for building applications for mobile devices or websites AIR. The best way to master the Flash CS6 Professional workspace is to divide and conquer.

First, focus on the three main work areas: the stage, the timeline, and the Panels dock. Then you can gradually learn how to use all the tools in those areas. One big source of confusion for Flash newbies is that the workspace is so easy to customize. You can open bunches of panels, windows, and toolbars. You can move the timeline above the stage, or you can have it floating in a window all its own. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click of a menu.

The thinking is that an ideal workspace for a cartoon animator is different from the ideal workspace for, say, a rich internet application RIA developer. The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the search box.

The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials. Flash opens, displaying the Welcome screen. See Figure , top. From the Workspace menu near the upper-right corner of the Flash window, choose Classic. The Classic arrangement harkens back to earlier versions of Flash, when the timeline resided above the stage Figure , bottom. If you wish, go ahead and check out some of the other layouts.

Choose the Essentials workspace again. Back where you began, the Essentials workspace shows the timeline at the bottom. The stage takes up most of the main window.

On the right, the Panels dock holds toolbars and panels. Top: The Essentials workspace is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans. In the Panels dock, click the Properties tab and drag it to a new location on the screen.

Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like the larger panels, toolbars can either dock or float. You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double-triangle button in their top-right corners.

Flash has dozens of windows. As you work on a project, the History panel keeps track of all your commands, operations, and changes. For more details, see Other Flash Panels. The workspace changes back to the original Essentials layout, even though you did your best to mess it up.

As shown in Figure , when you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper left , the timeline lower left , and the panels dock right.

Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen.

The commands on these menus list every way you can interact with your Flash file, from creating a new file—as shown on Starting Flash —to editing it, saving it, and controlling how it appears on your screen. Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; getting help; and more. If you prefer, you can also drag down to the option you want.

Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but occasionally they change.

For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging. For a quick reference to all the menu options, see Appendix B. As the name implies, the stage is usually the center of attention.

The stage is also your playback arena; when you run a completed animation—to see if it needs tweaking—the animation appears on the stage. Figure shows a project with an animation under construction.

The stage is where you draw the pictures that will eventually become your animation. The work area light gray gives you a handy place to put graphic elements while you figure out how you want to arrange them on the stage.

Here a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage.

This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things. If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage. The stage always starts out with a white background, which becomes the background color for your animation.

When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead , shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time.

The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame.

The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them. Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed.

Using some ActionScript magic, you can control the order in which the frames are displayed. The first time you run Flash, the timeline appears automatically, but occasionally you want to hide the timeline—perhaps to reduce screen clutter while you concentrate on your artwork.

If you followed the little exercise on A Tour of the Flash Workspace , you know you can put panels and toolbars almost anywhere onscreen. However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows.

Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork.

You can always get them back by choosing their names from the Window menu. Move a panel. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace.

For more details on docking and floating, see the box on Docked vs. Expand or collapse a panel. Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings. Show or hide a panel. Use the Window menu to show and hide individual panels.

Checkmarks appear next to the panels that are shown. Close a floating panel. On the Mac, click the X in the upper-left corner. Show or hide all panels. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork. Separate or combine tabbed panels. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. Reset the panel workspace.

A docked toolbar or panel appears attached to some part of the workspace window, while a floating toolbar or panel is one you can reposition by dragging. Whether you want to display toolbars and panels as docked or floating is a matter of personal choice. If you constantly need to click something on a toolbar—which means it needs to be in full view at all times—docked works best. You may notice a color change Figure , especially as you begin to move the panel. The actual visual effect is different on Mac and Windows computers, but the mechanics work the same.

Drag the panel away from the edge of the workspace window and release the mouse button. Flash displays the panel where you dropped it. You can reposition it anywhere you like simply by dragging it again. To dock a floating panel, simply reverse the procedure: Drag the floating panel to the edge of the workspace window and let go of the mouse button.

You see a line or a shadow when the panel is ready to dock. When you let go, Flash docks the panel automatically. Bottom: The checkmarks on the menu show when a toolbar is turned on. When you reposition a floating toolbar, Flash remembers where you put it. If, later on, you hide the toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them.

Strictly speaking, Flash has only three toolbars: Main, Controller, and Edit. Everything else is a panel, even if it looks suspiciously like a toolbar. Figure shows all three toolbars. Main Windows only. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing. With Flash Professional CS6, the Controller is a little obsolete, because now the same buttons appear below the timeline.

Edit bar. Using the options here, you can change your view of the stage, zooming in and out, as well as edit scenes named groups of frames and symbols reusable drawings. The Edit bar is a little different from the other toolbars in that it remains fixed to the stage. The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window.

There are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool. Most animations start with a single drawing. And to draw something in Flash, you need drawing tools: pens, pencils, brushes, colors, erasers, and so on.

Chapter 2 shows you how to use these tools to create a simple drawing; this section gives you a quick overview of the six sections of the Tools panel, each of which focuses on a slightly different kind of drawing tool or optional feature.

At the top of the Tools panel are the tools you need to create and modify a Flash drawing. For example, you might use the Pen tool to start a sketch, the Paint Bucket or Ink Bottle to apply color, and the Eraser to clean up mistakes. The Tools panel groups tools by different drawing chores. Selection and Transform tools are at the top, followed by Drawing tools. Next are the IK Bones tool and the Color tools. The View tools are for zooming and panning. The Color tools include two swatches, one for strokes and one for fills.

If you like, you can drag the docked Tools panel away from the edge of the workspace and turn it into a floating panel. In either of these situations, you can use the tools Flash displays in the View section of the Tools panel to zoom in, zoom out, and pan around the stage. Each dot is a pixel. You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2.

Flash applies that color to the stage as you draw. For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.

In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.

You also see information on the paragraph settings, like the margins and line spacing. Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and paragraph settings.

Click the triangular expand and collapse buttons to show and hide details in the Properties panel. Fortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions and define their width and height dimensions.

These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects. The Library panel Figure is a place to store objects you want to use more than once. This trick saves time and ensures consistency to boot. In the upper-right corner of most panels is an Options menu button.

When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches. Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too. Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another.

For now, Table gives a thumbnail description and notes the page where the panel is described in detail. Table Flash Panels and their uses in order as they appear on the Window menu. Technically, the timeline is just another panel. You can move, hide, expand, and collapse the timeline just as you would any other panel. See Frame-by-Frame Animation for more. A powerful tool used to create and control animation effects.

See A Tour of the Motion Editor for more. Perhaps the most frequently used panel of all—it holds drawing, selecting, and coloring tools. Everything that appears on the stage has properties that define its appearance or characteristics.

Even the stage has properties, like width, height, and background color. See Color Tools for more. Holds graphics, symbols, and entire movies that you want to reuse.

See Symbols and Instances for more. When you want to share buttons, classes, or sounds among several different Flash documents, use the common libraries. See the tip on Tip for more. Serves up dozens of predesigned animations. See Applying Motion Presets for more. You use this panel to write ActionScript code. The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object-oriented nature of the code. Specific bits of code perform timeline tricks, load or unload graphics, handle audiovisual tasks, and program buttons.

See the box on Create an Event Handler in a Snap for more. The earlier version of ActionScript version 2. Messages explain the location of an error and provide hints as to what went wrong. See Setting and Working with Breakpoints for more.

Additional panels to help you find errors in your ActionScript programs. See Analyzing Code with the Debugger for more. The display uses a tree structure to show the relationship of the elements. Another place to debug ActionScript programs. The Output panel is used to display text messages at certain points as a program runs. See Using the Output Panel and trace Statement for more. Lets you align and arrange graphic elements on the stage.

See Aligning Objects with the Align Tools for more. Lets you select and apply colors to graphic elements. See Advanced Color and Fills for more. Provides details about objects, like their location and dimensions. The Info panel also keeps track of the cursor location and the color immediately under the cursor. Colors and gradients that you can apply to graphic elements. You can create your own swatches for colors you want to reuse.

See Specifying Colors for ActionScript for more. Lets you change the size, shape, and position of graphic elements on the stage. You can even use the Transform panel to reposition or rotate objects in 3-D space. See Transforming Objects for more. Holds predesigned components you can use in your Flash projects.

See Reversing Frames in the Timeline for more. Provides compatibility with older animations. Flash CS6 displays component properties in the Properties panel. Earlier versions of Flash used the Component Inspector.

 
 

Adobe flash professional cs6 projects free.Adobe flash cs6 free download

 
The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and animators to create. adobe flash tools and functions pdf. Feel free to look for Flash CS6 on Adobe’s website to find tons of free tutorials, plugins and animation examples. Why Adobe Flash CS6 Training is required?

 

ADOBE FLASH CS6 | How to Create Animation in Adobe Flash Cs6? – Adobe Flash Professional CS6 Free Tutorials

 

Adobe Flash Professional CS6 software is a powerful authoring environment for creating animation and multimedia content. Design immersive interactive experiences that present consistently across desktops and devices. Leverage a new extension available separately to create interactive HTML5 content by building on core animation and drawing capabilities in Flash Professional. More about Toolkit for CreateJS.

Export symbols and animation sequences to quickly generate sprite sheets that help improve the gaming experience, workflow, and performance. Create and deliver applications with a prepackaged Adobe AIR captive runtime. Streamline application testing and enable end users to run your content without additional downloads. Simulate common mobile application interactions like screen orientation, touch gestures, and accelerometer to help speed up testing.

Turbocharge rendering performance by using direct mode to leverage the open source Starling Framework for hardware-accelerated 2D content. Download Specs. TechSpot is supported by its audience. Learn about our downloads and why you can trust us. Last updated:. May 8, User rating:. More about Toolkit for CreateJS Sprite sheet generation Export symbols and animation sequences to quickly generate sprite sheets that help improve the gaming experience, workflow, and performance.

Adobe AIR mobile simulation Simulate common mobile application interactions like screen orientation, touch gestures, and accelerometer to help speed up testing. Stage 3D targeting Turbocharge rendering performance by using direct mode to leverage the open source Starling Framework for hardware-accelerated 2D content.

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The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and animators to create. adobe flash tools and functions pdf. Are you looking for Free Adobe Flash CS6 Video Tutorials? Discover here a list of 69 Free Adobe Flash CS6 Video Tutorials!

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