دليل تركيا
دليل الشركات - أخبار تركيا - سياحة وسفر - فرص عمل - العلاج والتجميل

Chief architect x2 hip roof free

99

Looking for:

Chief architect x2 hip roof free.Chief Architect X2

Click here to Download

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The automatic roof utility in Chief Architect allows you to create a wide variety of roof designs using the Build Roof dialog and the roof. Chief Architect Software Sample Plans, Renderings, Details.
 
 

Chief architect x2 hip roof free. Generating Automatic Hip and Gable Roofs

 

It is best used only in situations where roof directives in walls are not possible. Specify the structure of the automatic Roof over the selected window unit in the Specification dialog.

Use the automatic roof generation tools to create a story and a half structure where the roof bears on the first floor walls. Use the automatic roof generation tools to create a story and a half structure with dormers where the roof bears on the second floor walls. Roofs can be one of the more complex components of a house — designing them should not be. If you are adjusting or manually creating roofs, especially for remodel projects, projecting the roof intersection points can save you a lot of time.

In this session, we will look at the tips and techniques to save time to create the perfect roof. The pitch direction and initial height of any roof plane, manual or automatic, is determined by its Baseline. A Dutch hip roof, sometimes called a Dutch gable roof, is a combination of hip and gable roof styles in which a gable is located at the end of the ridge, at the top of a hip roof plane.

In many circumstances you may want to create your own dormers manually. Here are tips on how to complete them. You can create a decorative dormer manually as well as by using the Auto Floating Dormer tools. Any roof plane can be turned into a curved roof plane in the Roof Plane Specification dialog.

Use the floor framing and truss tool to create a flat roof and a shallow second story for parapet style walls. Library content from Chief Architect 10 or prior cannot be converted for use in Version X7 automatically; however, you can convert this content yourself.

Program Updates From time to time, Chief Architect releases Chief Architect program updates that are available for download free of charge from the Chief Architect web site, chiefarchitect. When a program update is available, this dialog will display when the program is opened:. Program updates are not patches: when an update is installed, the previous version is uninstalled and then the new version is installed.

Library content, Preference settings, and information saved in the programs Data folder are not affected by program updates. If you prefer that the program not check for program updates every time it launches, you can disable this feature in the Preferences dialog. See General Panel on page 96 of the Reference Manual.

Installing on Multiple Computers A license of Chief Architect can only be active on one computer at any given time. If you have been running the software on one computer and wish to run it on a different computer, or if you wish to rename your computer, you must deactivate your license first. An active Internet connection is required to deactivate a Chief Architect license.

License activations can also be deactivated in your User Account on our web site, chiefarchitect. Click the Deactivate button to deactivate your license on the computer where it is currently active, making it available for use on another computer. If you have installed both the bit and the bit version of Chief Architect X7 Premier and deactivate one of these, both will automatically become deactivated.

If you are using hardware lock security, you do not need to deactivate your license. Instead, attach the lock to the computer you wish to use before launching Chief Architect. See Your Hardware Lock on page This does not deactivate the license, however, so you may want to deactivate your license before removing the program.

On a Windows computer, there are two ways that Chief Architect can be removed: from the Control Panel and using the Setup Wizard on the program disk.

Please note that if you do not have an active Internet connection, your license will not become deactivated. To remove the program using the Windows Control Panel 1. Launch your downloaded program installer or place the disc in the DVD drive and select Install Chief Architect from the Chief Architect startup window. On the Setup Maintenance page, select Uninstall and click Next.

A message will display, asking if you would like to remove the selected application and its components. When Chief Architect is uninstalled, neither the Chief Architect Data folder nor the library content is removed from the system. If an emergency forces you to reformat your hard drive, reinstall your operating system, or resort to a system restore point, be aware that none of these actions result in a normal program uninstallation or license deactivation. This House Design Tutorial shows you how to get started on a design project.

The tutorials that follow continue with the same plan. When you are finished, you will have created a sample plan named Stucco Beach House.

You can then apply the tools and techniques learned to your own plans. In this tutorial you will learn about:. Before You Begin Chief Architect may look differently on your screen than it does in the following tutorials. Screen captures are taken from a smaller window to optimize image quality, so the size and proportion of your interface may be different. Some features, such as the Reference Grid, have been turned off to optimize image quality. Since toolbars can be customized, their default layout and location may differ.

As the program is updated, features may be added or removed. For more information, see Program Updates on page Depending on your operating system and system settings, dialogs and toolbars may appear differently than they do in the tutorials. When Chief Architect launches, the Getting Started dialog displays. For more information, see Startup Options on page 30 of the Reference Manual. Select New Plan. For more information, see File Management on page 51 of the Reference Manual.

You should begin work on any new file by giving it a name. To do this:. Specify the location on your computer where you would like to save the plan. Type a name for your plan. Click Save. It is a good idea to save your work on a regular basis as you proceed. Setting Defaults Default settings determine the initial characteristics of objects when they are first drawn. When set up in advance, they can help you both save time and avoid mistakes.

Before you draw walls and create rooms, therefore, you should always make sure the defaults will meet your needs for the current project. For more information about defaults, see Preferences and Default Settings on page 71 of the Reference Manual. While all defaults are important, there are several that can be considered critical because they help determine the size and structural characteristics of the building.

These critical defaults are: Normal Room Defaults. It is recommended that whenever possible, you set these defaults before drawing anything in your plan. Changes made to these settings later on are possible, but may require extra work to review and adjust heights and wall positions. To access a files default settings 1.

Click on the arrow again to collapse the category. Select a defaults dialog that you would like to open and click the Edit button. You can also open the defaults dialog by double-clicking on a line item. Normal Room Defaults The Normal Room Defaults dialog serves as the master defaults dialog for floor and ceiling structure and finish definitions on all floors.

These are particularly important because they influence the overall height of the structure. To set the Normal Room Defaults 1. In the Default Settings dialog, click the white arrow beside “Rooms”, then select “Normal Rooms” from the list and click the Edit button. The settings in this are similar to those on the Structure panel of the Room Specification dialog, but only four options are active here:.

Specify the default Ceiling Structure. Specify the default Ceiling Finish. Specify the default Floor Finish. Specify the default Floor Structure. Floor Defaults The Floor Defaults dialogs let you set the default floor and ceiling structure and finish definitions for the each floor as well as the default ceiling heights and room moldings. The Floor Defaults dialogs draw their default floor and ceiling structure and finish definitions from the Normal Room Defaults dialog.

To set the Floor Defaults 1. In the Default Settings dialog, select “Floor” from the list and click the Edit button to open the Floor Defaults dialog for the current floor. In a plan in progress with multiple floors, begin by navigating to the floor where you would like to modify the floor defaults, then open the Default Settings dialog.

On the Structure panel, note the Ceiling Height. Leave this value unchanged for this tutorial. Click OK to close the Floor Defaults dialog. Framing Defaults The Framing Defaults dialog influence how all of the major structural components of the model are created: including floors and ceilings, walls, and the roof. For more details, see Framing Defaults on page of the Reference Manual.

To set the Framing Defaults 1. It is a good idea to review the settings on each of the panels; however, there are several settings that should be set before you start drawing:. When your Framing Defaults suit your needs, click OK. Wall Defaults The Wall Defaults dialogs let you specify the thickness, materials, and other characteristics of the walls that are drawn by each of the Wall Tools. To set the Wall Defaults 1. Dimension Defaults Dimension lines are important for both positioning walls and other objects and for annotating your drawing.

It is a good idea, therefore, to specify how you want dimensions to locate objects as well as their appearance before you begin drawing. To set the Dimension Defaults 1. In the Default Settings dialog, click on the arrow next to “Dimension” to expand this category, then select the type of dimension you want to modify. For this tutorial, select Auto Exterior Dimensions, and click the Edit button.

On the Locate Objects panel, specify how you want Auto Exterior Dimension lines to locate walls: either at their outside surfaces or at their dimension layer. Specify how Openings are located.

For this tutorial, Sides is used. Annotation Sets While not directly involved in the structural properties of a drawing, if you intend to produce a full plan set for your project you should consider using Annotation Sets to increase your efficiency and productivity.

An Annotation Set is a collection of saved defaults for text, dimensions, and other similar objects. When you select an Annotation Set, you are simply enabling a pre-defined group of defaults set up for a particular purpose. For more information, see Annotation Sets on page 78 of the Reference Manual. Other Defaults You may want to review some of the other available defaults when setting up your template.

For example, you can modify your Cabinet defaults, where you can set up your materials for Base, Wall and Full Height Cabinets so that any future cabinets placed in the plan will initially use these default settings. You can save this plan as a Template for use when creating new plans. See Creating Templates on page 83 of the Reference Manual. Drawing Walls Once your defaults are set, a new drawing can be started by drawing some exterior walls.

When drawing walls, do not try to size or position them precisely – they can be more easily positioned after they are created. To draw exterior walls 1.

When drawing a structures perimeter walls, it is recommended that you make sure Grid Snaps are turned on. You may choose to disable them, though, once the shell walls are in position. See Snap Behaviors on page of the Reference Manual for more information. Walls can be drawn in two ways:. If you first click using the left mouse button, each wall section will end when the mouse button is released.

Place the pointer over an existing wall end and click and drag to create a new connected wall section. If you initially click using the right mouse button, you will draw continuously connected walls until you click both mouse buttons simultaneously or press the Esc key.

There are a few things to make note of as you draw a wall. The walls length displays in two places: above the wall and in the Status Bar at the bottom of the screen. Its angle is also shown in the Status Bar. Wall length and angle are indicated in the Status Bar as the wall is drawn Wall angles are restricted to increments of 15 when Angle Snaps are on.

In most instances, this makes drawing straight walls easy and is desirable; however, you can. Continue drawing walls, creating a rough outline of the buildings exterior, as shown in the following image.

Exact dimensions are not important yet, but keep the final size of the structure in mind as you draw. The overall lengths of this buildings sides are 41 x “.

It is helpful to draw exterior walls in a clockwise direction to ensure the proper orientation of wall surfaces. When the walls enclose an area completely, a Living Area label is created. See Living Area on page of the Reference Manual.

Interior walls are drawn the same way that exterior walls are. To draw interior walls 1. Creating Dimension Lines Dimension lines locate walls, openings in walls, and other objects. In Chief Architect, you can generate several types of automatic dimension lines and draw a variety of manual dimensions such as Interior Dimensions, Point to Point dimensions, Baseline dimensions, and angular dimensions. For more information, see Dimensions on page of the Reference Manual. To create automatic exterior dimension lines.

For a closer view of a certain area, click the Zoom tool, click and drag a box around the area you want to see in detail, and release the mouse button. That area fills the screen.

Note: Interior Dimensions locate the Main Layer of walls by default rather than wall surfaces. This and other options can be changed in the Dimension Defaults dialog. Adjusting Wall Positions Now you can adjust the spacing of walls with more precision. There are several of ways to move walls into position, but the fastest and most accurate uses dimension lines.

For more information about using dimensions to move objects with accuracy, see Moving Objects Using Dimensions on page of the Reference Manual. Click on a dimension line that indicates how far the selected wall is from another wall. There are a couple of ways to determine which dimensions can be used for this purpose:. Move the selected wall and see which dimensions update. Move your pointer over a dimension.

If it is an associated dimension, the icon will change to a pointing hand. Click on the associated dimension and enter a new value. Remember: numbers entered with an apostrophe denote feet and numbers entered with quotes denote inches. If neither apostrophes or quotes are included, the entered value defaults to inches. Use the Enter key on your keyboard to close the dialog and apply the change so that the wall will move the specified distance.

Repeat this process for the adjacent exterior wall, continuing in a clockwise direction. If you use dimensions to reposition walls, you should always work in the same direction, adjusting one wall section after another. Dimensions can also be used to change the length of a selected wall.

Bear in mind, though, that the when a wall is resized in this manner its Start point will always be locked and its End point will always be moved. When, adjusting all the walls in a floor plan, it is often easier to move them than to resize them. See Editing Walls on page of the Reference Manual.

When you are finished, your dimensions should match those in the following image:. When your exterior walls are in position, you may find it helpful to delete the dimensions.

To delete all dimensions at once 1. Although using dimensions is generally the fastest and most accurate way to move walls, you can also move them using their edit handles and edit tools. Click and drag the Move edit handle that displays at the position along the wall where you clicked. Walls can be moved perpendicular to the direction that they are drawn. As you move the wall, the dimension lines that indicate how far it is from other walls will update.

If you have difficulty positioning a wall at a particular location, try zooming in on it using either the Zoom or Zoom In tool or by scrolling with your mouse wheel.

You can also use the arrow keys on your keyboard to nudge a selected wall up, down, left, or right on-screen. Creating Rooms Once the exterior of the house is in place, you can begin drawing interior walls and creating rooms. Rooms are defined by the walls that enclose them and can be assigned a Room Type that applies attributes such as flooring that are typical to that type of room.

For more information about rooms, see Room Types on page of the Reference Manual. To define rooms using interior walls. As with exterior walls, you dont need to worry about exact placement as you draw. Click the Select Objects button, then select the top wall section created by the breaks and delete it.

Repeat this process for the bottom wall section, so that only the middle section remains, which is hatched in the image below for illustrative purposes. Select a wall with the incorrect wall type and click the Open Object edit button to open the Wall Specification dialog. On the Wall Types panel, click the Wall Type drop-down list and select the desired wall type. Click OK to close the dialog and change the selected wall to the chosen wall type. Repeat this process for each of the walls that you want to change, as in the image below.

Using Room Dividers In reality, rooms are not always divided by a physical wall. The separation of two rooms may be marked by a change in the flooring carpet to tile, for example , or by a change in the interior wall covering. In Chief Architect, a Room Divider or invisible wall can be used to define rooms without creating an actual wall.

To create a room divider 1. Object edit tool to display the Wall Specification dialog. On the General panel, note that Invisible and No Locate are checked.

Uncheck No Locate, as while this option is selected, it will prevent dimensions from locating the wall, and click OK. Repeat this process for any of the remaining room divider walls in the plan that you want to be able to dimension to. Adjust the wall spacing of the interior, exterior and room divider walls to match the following image using Interior Dimensions.

For example, porches use a concrete floor material and have a ceiling and roof, while decks use floor planking and have no ceiling or roof. For more information, see Rooms on page of the Reference Manual. To designate a Room Type for a room. Double-clicking inside of a room when the Select Objects tool is active will also open the Room Specification dialog. Creating a 3D View You can create a 3D view of the model to see how it looks so far. For more information, see 3D Views on page of the Reference Manual.

To create a camera view. Click at the bottom of the floor plan view window and drag a line that stops at the Entry. The point where you click A defines the point of perspective and the line B defines the direction of perspective. Release the mouse button to create the 3D camera view.

Where the mouse is released C is the cameras focal point. You can use the Mouse-Orbit Camera tool to change the cameras perspective. The camera will revolve around its focal point C. See Repositioning Cameras on page of the Reference Manual for more information.

Note: Final Views often take significantly longer to generate than Previews, so the 3D view reverts back to the Preview Settings as soon as anything is changed within the view. You can press the I in and the O out keys on the keyboard to zoom in and out of the plan. For more information on modifying camera views, see Editing 3D Views on page of the Reference Manual.

Adding Floors Creating new floors in a plan is easy, but it is best to do so only after the first floor plan has been finalized.

With this first floor of this plan completed, you can now add a second story and basement. For more information about working with multiple floors, see Multiple Floors on page of the Reference Manual. To add a second floor 1. You could also create a blank second floor plan and then drawn the second story walls manually; however, it is usually faster to automatically generate the perimeter walls and then edit them as needed.

Click OK and a floor plan for the second floor is created based on the exterior walls of the first floor plan. Creating a Closet Storage System. Cabinet End and Back Panels. Wall Blocking for Cabinets. Adding Kitchen Islands to the Library. Defining rooms to create customized designs: adjust floor and ceiling heights to create split level or split entry designs, create custom room types, custom flooring and material regions, bearing walls and stepped foundations.

Custom Flooring. Dropping a Floor and Raising the Ceiling of a Room. Setting Second Floor Defaults. Setting Platform Depths – by Floor or by Area. Creating Floor Platforms that Hang inside Walls. Creating a Porch. Brick Ledge Foundations. Creating Custom Room Types.

Creating a Walkout Basement. Cutting a Hole in a Floor Platform. Creating Basements with Furred Walls. Creating a Split Level Structure. Creating a Split Entry. Create a simple staircase with a single click with an automatically generate a stairwell, or manually draw a custom staircase and landing.

Learn how to customize the treads and shape of the staircase and apply custom railings. Stair Landings. Detailing Stair Headroom. Aligning Stairs Across Floors. Creating Deck Stairs with Mitered Corners. Customizing Stair Landing Shapes. Creating Winder Stairs. Creating a Wheelchair Ramp. Creating an Escalator. Creating an Elevator. Drawing Curved Stairs. Placing and modifying electrical objects, setting electrical defaults for specific types of lights and switch styles, and how to use our special HVAC Catalog to create ducting.

Electrical Objects. Electrical Object Defaults. Placing Electrical Symbols and Circuits. Kitchen electrical plan for the KBI project. Rope Lighting. Using the Manual and Automatic dimension tools: setting the defaults to control what is located by dimensions and the style of the dimensions, editing dimension lines to ensure the most accurate dimensions, and using dimension lines to precisely locate objects. Creating Automatic Exterior Dimensions.

Using the Manual Dimension Tools. Kitchen wall elevation and island elevation dimensions to the NKBA standard — automatically and manually. Using automatic and manual framing tools to quickly generate framing for floor and ceiling platforms, walls, and roofs, placing custom beams and support posts, adding bracing and blocking.

Wall Framing. Floor and Ceiling Framing. Roof Framing. Posts Beams and Columns. Mitering Framing. Using a Framing Reference. Framing Individual Objects. Creating Decks. Automatic Deck Framing. Manual Deck Framing. Deck Inlay. Use the roof directives to automatically generate hip, gable, shed, gambrel, gull wing, half hip, or dutch gable conditions.

Create a story and a half structure and place automatic dormers. Manually draw in custom roof planes and join them together, allowing the program to do the math for you. Hip Roof. Gable Roof. Shed Roof. Gambrel Roof. Gull Wing Roof. Half Hip Roof. Dutch Gable Roof. Story and a Half Roof. Automatic Dormer Tools. Last Modified: July 15, The information in this article applies to:.

Note: The Auto Rebuild Roofs option directs the program to rebuild the roof any time a change is made to the plan that will affect the roof. It looks like the roof baselines are correct and only a small difference in a couple of overhangs ChiefGeek: I see Andy responded already but when I opened his zip, I see he didn’t catch the fact that you have two roof planes on the left side of the house when you only need one.

I deleted the triangular hip roof plane over the fireplace and reshaped the left gable roof plane to include the area that the one I deleted covered put in an extra break or two and you’ll have it. Like I said in my earlier post, the A A roof planes are all one. I deleted the one on the front side of the house and put in several break as I reshaped the top one to cover the area of the deleted plane. I then noticed the dimensions across the left and right roof planes top vs.

The next thing I noticed is the main ridge on the right side of the house had multiple breaks that you didn’t need so I pulled those out to one of the ridge corners and then pulled it back down slope and reconnected to make sure it was right. Getting back to the left side of your model I am also a little stumped as to why the soffit doesn’t generate as a flat soffit on the front side of the fireplace while it generates correctly on the back side.

I couldn’t see what was causing that. What you might try to do is delete the roof plane on that side in your model you had two roof planes I also went through and pulled back and rejoined all the connecting edges of the other roof planes after checking the overhangs, baselines, fascia tops etc. There were a couple of others that I think were a little off.

If your walls are all square and your baseline was properly drawn, all you need to do to connect roof planes is pull them back a little and then hit the join roof planes tool I am not sure what to tell you about the front porch ceiling and the view from underneath. If your intent is to have a flat ceiling, then I would just make sure your plan is annotated to that effect. If you plan to have a section through the porch area, you might have to doctor it up a little with CAD lines to get it to display the way you want to.

The roof looks good from 3D views taken above the top of the fascia Oh, I took the liberty to pull your fireplace wall in a little so that the outside of the brick lined up with the edge of the roof plane. Maybe someone else will respond with some good advice on the porch ceiling, especially if you plan to show roof framing in your CD’s.

Just make sure that you pay attention to all the details of the various roof planes if you start having trouble baseline height, fascia top, overhang, top of plate, pitch, etc.

Page 1 of 2 1 2 Last Jump to page:. All times are GMT The time now is PM. All rights reserved.

 

Generating Automatic Hip and Gable Roofs.

 
They are often used to separate loft areas from attic space.

 
 

Chief architect x2 hip roof free

 
 
License activations can also be deactivated in your User Account on our web site, chiefarchitect. Adding CAD Details. The overall lengths of this buildings sides are 41 x “.

التعليقات مغلقة.

محادثة واتسأب مباشرة
هل تريد المساعدة؟
مرحباً ...
هل تريد المساعدة؟
تواصل معنا مباشرة عبر الواتسأب.