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English Pages [] Year The horrors lurking in the modern world are often a synthesis of the mundane and the monstrous. For example, the concept. Halloween night. A haunted house. Will you live to see the morning? The Old Barnaker House. Every kid has heard about i. Learn to prevent, recognize, and manage complications of local anesthesia administration. Written by Dr. Stanley Malamed. The essential guide for all dental students, trainees, and practitioners New chapter on the essentials of dental implant.

You are not alone! A complete guide plus adventures for San Francisco of the s. Also covers the greater San Francisco Bay Area, from th. Are you ready to step beyond reality and explore the prof.

Long before ivy grew on the walls of Miskatonic University or the Deep Ones first came to Innsmouth, centuries before th. Mike Mason wrote and revised the Occupations and Investigator Organizations, with development and additional material from Paul Fricker.

Updated equipment costs were provided by Mike Mason and Dan Kramer. Joe Schillizzi also helped with the revised weapon tables. Dunn, Sam Johnson, Brian M. Tony Williams assisted with Cristoforo font typesetting. Period photographs were taken from Wiki Commons or Flickr Commons are in public domain.

Call of Cthulhu is published by Chaosium Inc. Similarities between characters in Call of Cthulhu and persons living or dead are strictly coincidental. The reproduction of material from within this book for the purposes of personal or corporate profit, by photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. Please do not phone in game questions; the quickest answer may not be the best answer.

Our web site www. Printed in Germany. What the Numbers Mean. Example of Investigator Creation Period Names. Quick Reference: Investigator Generation. Chapter Six: Investigator Organizations. Monster Size Comparison Charts. Living Standards. Becoming a Believer. Optional Rules. A Hundred Years and More. Speeds and Distances. Modern Day. Weapons Table. Converting from Previous Editions. Map of Arkham. Map of Lovecraft Country. Call of Cthulhu is a game full of secrets, mysteries, and horror.

Playing the role of a steadfast investigator, you will travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the night. You will encounter sanityblasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you will find secrets that man was not meant to know.

You and your companions may very well decide the fate of the world… Call of Cthulhu is a horror roleplaying game based on the writings of Howard Phillips Lovecraft.

Lovecraft penned a tremendous body of work during the s and s concerning both horrors from beyond and from within. Indeed Lovecraft himself could now be considered a cult figure in his own right. Lovecraft page 18 , before reading through the rest of the book. However, if you are already familiar with H. Lovecraft and previous versions of the Call of Cthulhu game, you will probably want to jump straight in at Chapter 3: Creating Investigators and read on from there.

A lot of the fun is to be found in discovering secrets and unraveling the mysteries set up by the Keeper of Arcane Lore, who “referees” the game. About this Book This book has been written for people who will be playing the roles of investigators in Call of Cthulhu games, and contains rules for creating investigator characters and a guide to playing, which includes information for games set in the era of H.

As well as this book, you will need gaming dice, pencils, notepaper, and some friends—one person must have the Call of Cthulhu Keeper Rulebook and act as the Keeper of Arcane Lore for the game. Purpose of the Game The aim of playing Call of Cthulhu is to have fun with your friends as you explore and create a Lovecraftian story. Players take the role of intrepid investigators of the unknown “investigators” , attempting to seek out, understand, and eventually destroy the horrors, mysteries, and secrets of the Cthulhu Mythos.

A game moderator, known as the Keeper of Arcane Lore “Keeper” , is necessary for this game, and his or her role is, within the rules of the game, to set up situations for the players to confront.

The investigators need not be anything at all like the people who play them. Indeed, it is often more rewarding and enjoyable for players to create characters entirely unlike themselves: tough private eyes, rude taxi drivers, or sinisterly genteel occultists.

Most of the play is a verbal exchange. The Keeper sets the scene, describing the environment, the individuals, and encounters to the players. The players tell the Keeper what they intend their investigators to do. The Keeper then tells them whether they can do it, and, if not, what happens instead.

In play the game takes the form of a group conversation with many twists and turns and fun on the way. The game rules use dice to determine if an action succeeds or fails when a dramatic conflict presents itself; for example, whether your investigators are able to leap out of the way of giant statue that is about to crash down upon their heads!

The rules describe how to decide the outcome of such conflicts. If you want to use your imagination alone, you could simply read a book. However, be warned! When a number of people get together cooperatively, they build a communal fantasy far more interesting and imaginative than a single person could—and the joint effort results in an extremely fun and satisfying experience for all involved.

Together you create and develop a story in which each of your investigators plays a leading role! Whether or not investigators cooperate, the players should. Investigators may be played as nice people, as devious brutes, or however the players wish. Working cooperatively together, along with the Keeper, builds an enjoyable and understandable game world within which to play.

The rewards of cooperation are great. Remember, the object of all of this is to have fun! Winners and Losers In Call of Cthulhu, there are no winners and losers in the standard competitive sense. Play is usually cooperative, the participants working together to attain a common goal—usually to discover and foil some nefarious plot being perpetrated by the minions of some dark cult or secret society.

The opposition that the investigators face will often be alien or hostile—controlled by an impartial Keeper. Winning in such a situation depends on whether the investigators succeed in their goal. Losing is what happens if they fail to achieve their goal though they may be able to try again later. During the game investigators may become injured, suffer sanity-shattering experiences, or even die!

Investigators who survive will gain power from arcane volumes of forgotten lore, knowledge of horrendous monsters, and advancement in their skills as they become more experienced.

The following example of play provides an illustration of a typical gaming session. Paula, Joe, Cathy, and Arnold are the players, each of them controlling an investigator.

Garrie is in the role of Keeper and is running the game leading the story and controlling the non-player characters and monsters in the game. Notice that though the players have different ways of referring to their characters, Garrie the Keeper easily sorts out their statements and feels no need for consistency. In fact everyone seems to be leaving.

You notice that a female librarian is sitting behind the checking desk. I think the rest of you should wait here. The woman behind it appears to be stamping a pile of books. She is middle-aged, wears large spectacles, and has an annoyed look on her face. I clear my throat to get her attention and give her a winning smile.

It really is most urgent. Paula, she winces and points her hand to the big stack of shelves two rows down. You want to go look? What do you want to look for?

 
 

 

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